Jul 07 2012

Finally, after many months of work, Crate 360 has been finished (for first build at least, there's always room for content!) and sent off to Apple. This is where we sit back, relax, and twiddle our thumbs until we get the all clear.

We'll, not exactly...

Since the Indiegogo campaign wasn't as successful as we might have hoped, a few features that we wanted to bring out on release had to be cut from the first release. Among these features included a level editor, which despite doing most of the work for already, will have to be left until the next update.

So, instead of taking a break, we'll be doing that. Thank god we enjoy it!

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Sean Lloyd-Booth


Talented, and remarkably dashing



Quite good at whistling